The Table

Everything game-shaped lives here. I run TTRPGs for hire, design tabletop and card games out of my own studio, and build video games when an idea won't fit on cardstock.

Some of these are services you can book. Some are projects you can play. The line between them keeps moving.

Hire the GM

20+ years running bloody, brutal, deeply satisfying TTRPGs. Grimdark, horror, fantasy, and the occasional cozy life sim. Voice or play-by-post. I run live-service worlds with seasonal content drops, not just one-shots.

Persistent worlds. Long-form campaigns with seasonal storylines, custom progression loops, and battle passes for text-based play-by-post groups.

Grimdark & horror. If the table wants to feel something heavy, I have the tools and the patience.

Cozy life sims. The flip side. Long, quiet seasons, slice-of-life beats, no PCs need die for the story to land.

Book me at mightymeatshield.com. That's where rates, availability, and the booking form live.

Tabletop & Card Games

I design from the table out. Mechanics first, theme second, art last. In that order, on purpose. Currently in the pipeline: a TTRPG rulebook, a card game, and a couple of slim supplements that will probably end up as zines before they end up as boxes.

Cerealbox Games. The studio. Founder & creative director: vision, worlds, mechanics, brand.

Icosacron. A "studio of one" running seasonal content, balance patches, and a distinct house style.

Video Games & Software

Smaller-scale game work where code is the medium. Tools, prototypes, and the occasional shippable thing. Lead engineer of a custom TTRPG tech stack: Discord bots (Scribey, DiceBoy, CheckinBot), web-based character builders, the plumbing that makes a live-service PbP world actually run.

Most of the code is on the portfolio page. The games-that-aren't-tabletop get listed there too.